手遊客戶端解包
⑴ 無聊之作 對 手游十萬個為什麼 的解包分析筆記 游戲引
從神之刃開始,對這個游戲的引擎就充滿了好奇,要什麼樣的手法把一個游戲包減少到40M。雖然有些童鞋總喜歡說無非就是壓縮資源減少圖片大小毫無技術含量這等話,但我們公司是做不到的。十萬個為什麼手游版的出現,讓我想盡自己能力去分析看看。
文章出自
從網上下載十萬個為什麼的 APK 安裝包後,直接改成ZIP進行解壓。因為網上文章說神之刃 是 妙趣橫生 的自研引擎,所以直接來看Libs文件夾吧。
Libs文件夾裡面有4個不同CPU類型的子文件夾,只有 armeabi-v7a 中存在引擎相關的SO動態鏈接庫文件。
無聊之作 對 手游十萬個為什麼(神之刃) 的解包分析筆記 (游戲引
看到這五個SO文件,給我這個半吊子游戲開發者造成的迷惑來說不亞於太陽從西邊出來。
為什麼這么說?
libcheck.so libentryex.so 這兩個應該是騰訊的三方SDK所有。
libgnustl_shared.so 這個文件應該是使用了C++所以會有。
那麼游戲所有的就只有 libmqcj.so libcompress.so 這兩個動態鏈接庫了。
直覺告訴我,,這兩個動態鏈接庫不可能是游戲主要的動態鏈接庫文件。
至於SO文件的大小,Unity的 libunity.so + libmono.so 是14M,就連NDK的Sample都有47KB。難道十萬個為什麼整個游戲框架只有58+6KB?這明顯不可能的。
文章出自
進一步,反編譯APK,查看Manifest文件和Java源代碼。
上面是十萬個為什麼的Manifest文件,從中可以看出:
com.mqgame.lib.SLaunchActivity 這個是游戲的啟動Activity 。
com.mqgame.lib.SNativeActivity 這個是NativiActivity ,並且指定動態鏈接庫 mqcj ,就是上面6KB的那個文件。
來分析反編譯出來的Java源代碼。
首先來看 com.mqgame.lib.SLaunchActivity ,這個Activity 在游戲中就是 資源准備的界面。女王大人。
無聊之作 對 手游十萬個為什麼(神之刃) 的解包分析筆記 (游戲引
if (localIterator.hasNext()) { localRunningTaskInfo = (ActivityManager.RunningTaskInfo)localIterator.next(); if ((localRunningTaskInfo.topActivity.getPackageName().equals(getPackageName())) || (localRunningTaskInfo.baseActivity.getPackageName().equals(getPackageName()))) if ((localRunningTaskInfo.topActivity.getClassName().equals("com.mqgame.lib.SNativeActivity")) || (localRunningTaskInfo.baseActivity.getClassName().equals("com.mqgame.lib.SNativeActivity"))) if (localRunningTaskInfo.numRunning >= 1) { Log.d("sog_debug", "SOGActivity:Relaunch native"); localIntent2 = getIntent(); if (localIntent2 != null) { localIntent2.setClass(this, SNativeActivity.class); label194: localIntent2.setFlags(131072); startActivity(localIntent2); finish(); } } }
然後在載入任務執行完畢後,跳轉到 SNativeActivity 。
在SNativeActivity中看到有一個 preRun函數
文章出自
public boolean preRun() { int i = 1; label323: int j; do { try { LinkedList localLinkedList = new LinkedList(); localLinkedList.add(new String("gnustl_shared")); localLinkedList.add(new String("openal")); localLinkedList.add(new String("compress")); localLinkedList.add(new String("script")); localLinkedList.add(new String("iconv")); localLinkedList.add(new String("ogg")); localLinkedList.add(new String("vorbis")); localLinkedList.add(new String("vorbisfile")); localLinkedList.add(new String("curl")); localLinkedList.add(new String("autoupdater")); localLinkedList.add(new String("speex")); localLinkedList.add(new String("mqcj")); Iterator localIterator = localLinkedList.iterator(); while (true) { if (!localIterator.hasNext()) break label323; String str1 = (String)localIterator.next(); str2 = new String(SUtility.getLibPath() + File.separator + "lib" + str1 + ".so"); if (new File(str2).exists()) break; System.loadLibrary(str1); } } catch (Exception localException) { while (true) { String str2; localException.printStackTrace(); SUtility.appendLog(localException.toString()); i = 0; return i; System.load(str2); } } catch (Error localError) { localError.printStackTrace(); SUtility.appendLog(localError.toString()); return i; } VoiceManager.init(this); SUtility.bNativeEntered = true; j = Settings.System.getInt(getContentResolver(), "accelerometer_rotation", 0); } while ((Build.VERSION.SDK_INT < 9) || (j != i)); setRequestedOrientation(6); return i; }
從代碼上來理解,應該存在兩個目錄用於存放SO文件。
首先從默認的Libs目錄查找,然後從第二個Libs文件夾中尋找是不是有這個SO文件,如果有就使用第二個的SO。於是開始在SDK卡中尋找。卻沒有搜索到,看樣子並沒有解壓到SDK卡中。那就應該是解壓到了APP的默認應用文件夾了。於是去找了一個Root的手機來安裝游戲。
。。。。。。。文章出自
在玩游戲的時候正好電腦上開著Eclipse,看到了以下Log:
03-29 16:14:07.582: D/SOG(8950): Ready to show Game 03-29 16:14:07.587: D/dalvikvm(8950): Trying to load lib /data/app-lib/com.linekong.cjad.lk-1/libgnustl_shared.so 0x421565f0 03-29 16:14:07.597: D/dalvikvm(8950): Added shared lib /data/app-lib/com.linekong.cjad.lk-1/libgnustl_shared.so 0x421565f0 03-29 16:14:07.597: D/dalvikvm(8950): No JNI_OnLoad found in /data/app-lib/com.linekong.cjad.lk-1/libgnustl_shared.so 0x421565f0, skipping init 03-29 16:14:07.597: D/SOG_DEBUG(8950): Loading liberary from inner gnustl_shared 03-29 16:14:07.597: D/dalvikvm(8950): Trying to load lib /data/app-lib/com.linekong.cjad.lk-1/libcompress.so 0x421565f0 03-29 16:14:07.602: D/dalvikvm(2087): GC_CONCURRENT freed 24K, 28% free 17104K/23584K, paused 2ms+2ms, total 22ms 03-29 16:14:07.602: D/dalvikvm(2087): WAIT_FOR_CONCURRENT_GC blocked 19ms 03-29 16:14:07.607: D/dalvikvm(8950): Added shared lib /data/app-lib/com.linekong.cjad.lk-1/libcompress.so 0x421565f0 03-29 16:14:07.607: D/dalvikvm(8950): No JNI_OnLoad found in /data/app-lib/com.linekong.cjad.lk-1/libcompress.so 0x421565f0, skipping init 03-29 16:14:07.607: D/SOG_DEBUG(8950): Loading liberary from inner compress 03-29 16:14:07.607: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libcurl.so 0x421565f0 03-29 16:14:07.607: D/dalvikvm(8950): GC_CONCURRENT freed 253K, 6% free 5156K/5480K, paused 6ms+2ms, total 17ms 03-29 16:14:07.612: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libcurl.so 0x421565f0 03-29 16:14:07.612: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libcurl.so 0x421565f0, skipping init 03-29 16:14:07.612: D/SOG_DEBUG(8950): Loading liberary from path:/data/data/com.linekong.cjad.lk/files/libs/libcurl.so 03-29 16:14:07.612: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libautoupdater.so 0x421565f0 03-29 16:14:07.642: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libautoupdater.so 0x421565f0 03-29 16:14:07.642: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libautoupdater.so 0x421565f0, skipping init 03-29 16:14:07.642: D/SOG_DEBUG(8950): Loading liberary from path:/data/data/com.linekong.cjad.lk/files/libs/libautoupdater.so 03-29 16:14:07.677: D/libEGL(8950): loaded /system/lib/egl/libEGL_mali.so 03-29 16:14:07.677: D/libEGL(8950): loaded /system/lib/egl/libGLESv1_CM_mali.so 03-29 16:14:07.682: D/libEGL(8950): loaded /system/lib/egl/libGLESv2_mali.so 03-29 16:14:07.687: E/(8950): Device driver API match 03-29 16:14:07.687: E/(8950): Device driver API version: 401 03-29 16:14:07.687: E/(8950): User space API version: 401 03-29 16:14:07.687: E/(8950): mali: REVISION=Linux-r4p0-00rel0 BUILD_DATE=Tue Jul 8 00:03:51 CST 2014 03-29 16:14:07.687: W/linker(8950): libion.so has text relocations. This is wasting memory and is a security risk. Please fix. 03-29 16:14:07.687: V/WindowAnimator(1979): No window is displayed, unset the SET_ORIENTATION_CHANGE_COMPLETE flag 03-29 16:14:07.742: D/OpenGLRenderer(8950): Enabling debug mode 0 03-29 16:14:07.757: D/SOG(8950): Total:1090 Sub:1080 SceenX:1280 SceenY:800 dX:76 dy:43 nProcess X:160 nProcess Width:770 LocaltionShow:0 03-29 16:14:07.782: D/dalvikvm(8950): GC_FOR_ALLOC freed 64K, 7% free 5140K/5480K, paused 9ms, total 9ms 03-29 16:14:07.787: I/dalvikvm-heap(8950): Grow heap (frag case) to 6.647MB for 1638544-byte allocation 03-29 16:14:07.797: D/dalvikvm(8950): GC_FOR_ALLOC freed <1K, 5% free 6740K/7084K, paused 13ms, total 13ms 03-29 16:14:07.812: D/dalvikvm(8950): GC_CONCURRENT freed 2K, 5% free 6771K/7084K, paused 1ms+2ms, total 16ms 03-29 16:14:07.817: D/sog_debug(8950): launch service 03-29 16:14:07.817: D/SOG(8661): sog service shutdown 03-29 16:14:07.817: D/SOG(8661): sog service startuping 03-29 16:14:07.817: D/Service Loading(8661): /data/data/com.linekong.cjad.lk/files/libs/libgnustl_shared.so 03-29 16:14:07.817: D/dalvikvm(8661): Trying to load lib /data/app-lib/com.linekong.cjad.lk-1/libgnustl_shared.so 0x421512b0 03-29 16:14:07.817: D/dalvikvm(8661): Shared lib '/data/app-lib/com.linekong.cjad.lk-1/libgnustl_shared.so' already loaded in same CL 0x421512b0 03-29 16:14:07.817: D/Service Loading(8661): /data/data/com.linekong.cjad.lk/files/libs/libcompress.so 03-29 16:14:07.817: D/dalvikvm(8661): Trying to load lib /data/app-lib/com.linekong.cjad.lk-1/libcompress.so 0x421512b0 03-29 16:14:07.817: D/dalvikvm(8661): Shared lib '/data/app-lib/com.linekong.cjad.lk-1/libcompress.so' already loaded in same CL 0x421512b0 03-29 16:14:07.817: D/Service Loading(8661): /data/data/com.linekong.cjad.lk/files/libs/libscript.so 03-29 16:14:07.822: D/dalvikvm(8661): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libscript.so 0x421512b0 03-29 16:14:07.822: D/sog_debug(8950): launch game 03-29 16:14:07.822: D/dalvikvm(8661): Shared lib '/data/data/com.linekong.cjad.lk/files/libs/libscript.so' already loaded in same CL 0x421512b0 03-29 16:14:07.822: D/Service Loading(8661): /data/data/com.linekong.cjad.lk/files/libs/libiconv.so 03-29 16:14:07.822: D/dalvikvm(8661): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libiconv.so 0x421512b0 03-29 16:14:07.822: D/dalvikvm(8661): Shared lib '/data/data/com.linekong.cjad.lk/files/libs/libiconv.so' already loaded in same CL 0x421512b0 03-29 16:14:07.822: D/Service Loading(8661): /data/data/com.linekong.cjad.lk/files/libs/libcurl.so 03-29 16:14:07.822: D/dalvikvm(8661): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libcurl.so 0x421512b0 03-29 16:14:07.822: D/dalvikvm(8661): Shared lib '/data/data/com.linekong.cjad.lk/files/libs/libcurl.so' already loaded in same CL 0x421512b0 03-29 16:14:07.822: D/Service Loading(8661): /data/data/com.linekong.cjad.lk/files/libs/libpush.so 03-29 16:14:07.822: D/dalvikvm(8661): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libpush.so 0x421512b0 03-29 16:14:07.822: D/dalvikvm(8661): Shared lib '/data/data/com.linekong.cjad.lk/files/libs/libpush.so' already loaded in same CL 0x421512b0 03-29 16:14:08.417: D/dalvikvm(8950): Trying to load lib /data/app-lib/com.linekong.cjad.lk-1/libgnustl_shared.so 0x421565f0 03-29 16:14:08.417: D/dalvikvm(8950): Shared lib '/data/app-lib/com.linekong.cjad.lk-1/libgnustl_shared.so' already loaded in same CL 0x421565f0 03-29 16:14:08.417: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libopenal.so 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libopenal.so 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): Trying to load lib /data/app-lib/com.linekong.cjad.lk-1/libcompress.so 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): Shared lib '/data/app-lib/com.linekong.cjad.lk-1/libcompress.so' already loaded in same CL 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libscript.so 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libscript.so 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libscript.so 0x421565f0, skipping init 03-29 16:14:08.422: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libiconv.so 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libiconv.so 0x421565f0 03-29 16:14:08.422: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libiconv.so 0x421565f0, skipping init 03-29 16:14:08.422: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libogg.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libogg.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libogg.so 0x421565f0, skipping init 03-29 16:14:08.427: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libvorbis.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libvorbis.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libvorbis.so 0x421565f0, skipping init 03-29 16:14:08.427: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libvorbisfile.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libvorbisfile.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libvorbisfile.so 0x421565f0, skipping init 03-29 16:14:08.427: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libcurl.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): Shared lib '/data/data/com.linekong.cjad.lk/files/libs/libcurl.so' already loaded in same CL 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libautoupdater.so 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): Shared lib '/data/data/com.linekong.cjad.lk/files/libs/libautoupdater.so' already loaded in same CL 0x421565f0 03-29 16:14:08.427: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libspeex.so 0x421565f0 03-29 16:14:08.432: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libspeex.so 0x421565f0 03-29 16:14:08.432: D/dalvikvm(8950): No JNI_OnLoad found in /data/data/com.linekong.cjad.lk/files/libs/libspeex.so 0x421565f0, skipping init 03-29 16:14:08.432: D/dalvikvm(8950): Trying to load lib /data/data/com.linekong.cjad.lk/files/libs/libmqcj.so 0x421565f0 03-29 16:14:08.502: D/dalvikvm(8950): Added shared lib /data/data/com.linekong.cjad.lk/files/libs/libmqcj.so 0x421565f0 03-29 16:14:08.502: W/Looper(8950): Looper already prepared for this thread with a different value for the ALOOPER_PREPARE_ALLOW_NON_CALLBACKS option. 03-29 16:14:08.507: V/VoiceManager(8950): VoiceManager Init Finished! 03-29 16:14:08.712: I/MemTotal: 1723840 kB MemFree: 357384 kB(8950) 03-29 16:14:08.712: I/MemTotal: 1723840 kB MemFree: 357384 kB(8950): MemTotal: 03-29 16:14:08.712: I/MemTotal: 1723840 kB MemFree: 357384 kB(8950): 1723840 03-29 16:14:08.712: I/MemTotal: 1723840 kB MemFree: 357384 kB(8950): kB 03-29 16:14:08.712: I/MemTotal: 1723840 kB MemFree: 357384 kB(8950): MemFree: 03-29 16:14:08.712: I/MemTotal: 1723840 kB MemFree: 357384 kB(8950): 357384 03-29 16:14:08.712: I/MemTotal: 1723840 kB MemFree: 357384 kB(8950): kB 文章出自
頓時一切都明了了。
游戲分別從以下兩個目錄載入了SO文件
1、工程中的Libs文件夾,就是 /data/app-lib/,使用system.loadLibrary()載入
2、默認應用文件夾 /data/data/com.linekong.cjad.lk/files 中的 libs/* ,使用system.load() 載入
文章出自
在Root過的手機上安裝ES文件管理器後,在/data/data/com.linekong.cjad.lk/files/libs中找到了游戲所使用的SO,
⑵ 怎麼才能解包會另外下載數據包的apk手游
用RE打卡,在android或者.android的文件里
⑶ 手機游戲多個解壓包如何解壓
在這些壓縮包中解壓其中任意一個即可,之後得到容量最大的那個就是psp游戲的iso文件
⑷ 手機游戲的數據包解包之後怎樣再打包回去用什麼軟體
用re管理器標記文件後,創建zip就行。
⑸ cf手游美化怎麼解包
帶攻略上的技能就可以啊,我最近在玩軒轅傳奇手游,這游戲充分汲取《山內海經》的容文化養分,對典籍中的大荒大澤場景、奇珍異獸、神話傳說等進行了復原,同時還將力邀包括中國山海經學會籌備會會長、山海經研究領域泰山北斗宮玉海,以及青年雕塑藝術家孫世前在內的學者專家共同成立「中國山海經版權共創委員會」,為在當代中國普及和推廣山海經文化,重塑山海經IP形象而作出更多努力的
⑹ 怎麼解包手機游戲數據包
在手機上下載壓縮包,然後在手機文件夾里找到,並且解壓(也有的叫提取),游戲數據包最重要的是解壓後的文件要放對位置
⑺ 手游的APK解包
大型的卡牌游戲不會有,都被隱藏了;小型.........有的佔少數
其實不用專門們去下載一內些解包軟體,容推薦ES文件瀏覽器(最好是網路網盤特別版)
http://yunpan.cn/QhTwKQ8ny2DGw 提取碼 5d01
⑻ 騰訊手游怎麼解壓出來素材 騰訊的手游,比如天天酷跑,歡樂麻將等這樣游戲怎麼解壓。裡面的背景、人物
Apk編輯器V1.90對apk文件的解包、打包、簽名、漢化、應用共存製作、文字翻譯等等操作點擊廣告後,可開啟全功能版539kb
⑼ 如何對手機游戲進行抓包解包發送到伺服器[安卓,pc,蘋果隨便那種]
這個軟體比較麻煩,你可以用安卓抓包助手,抓包比較容易,抓的包存在內存卡里,可以用電腦編輯後封包修改游戲